Application of Instructional Technology
Application of Instructional Technology

Application of Instructional Technology

For my Capstone project, I had the privilege of serving as an instructional designer. Tasked with analyzing a colleague’s classroom, I observed their use of a specific digital skill to amplify student learning. The depth of my observation revealed remarkable practices, yet also identified areas for improvement. I invite you to watch my video documenting this experience as an instructional designer.

Capstone Video: https://youtu.be/f-CNQKzjItE

Ms. Turners Lesson Plan: https://docs.google.com/document/d/1Tq6CIcWQe-uYWtVYcWSLq47EyWwsRx7ZGUKfvoinCT8/edit?usp=sharing

Accessibility: Accessibility in digital learning, from a Universal Design for Learning (UDL) perspective, means creating inclusive and equitable learning experiences for all students, regardless of their abilities or learning styles. It involves designing educational materials and technologies that can be easily accessed, understood, and navigated by diverse learners. As educators this means providing multiple means of representation, such as using captions, visuals, and audio descriptions, to accommodate learners with different needs. As well as, offering multiple means of engagement, like interactive activities and varied response options, allows students to participate actively. Finally, providing multiple means of expression ensures that students can demonstrate their understanding using different modalities and tools. By prioritizing accessibility, digital learning becomes more inclusive, engaging, and effective for all students.

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