Digital Learning
This module will delve into the fundamental principles of instructional technology and digital learning environments. Through this module, and course, you will improve your own digital competence and become a proficient user of educational technology. Additionally, you will learn how to establish secure and ethical digital learning environments. The ultimate objective is to empower you to guide your students from being digitally literate (adept consumers of technology) to digitally fluent (creators and contributors in the digital realm) to becoming responsible digital citizens (those who use digital resources effectively and responsibly).
- Empowering Digital Citizens: Cultivating Ethics and Safety in Student Digital Learning (0)
- Digital Learning (0)
- INTRODUCTION TO DIGITAL LEARNING (0)
- Guidelines for Learning in the Digital World (0)
- Guidelines for educating students about Digital Learning (0)
- Smart Choices for Digital Learning (1)
- Civismo digital en acción: Building a Positive Digital Classroom Community (0)
- GUIDELINES FOR SAFE DIGITAL LEARNING (3)
- Digital Learning: Six Tips To Educate Students: (0)
- Module 1 Lab (0)
Instructional Technology
This module provides a comprehensive understanding of the key concepts and approaches in instructional technology and design, helping learners to develop the skills and knowledge needed to create effective and engaging instructional materials. The module comprises three key topics that cover different aspects of instructional technology and design. The first topic, Computational Thinking Refresher, provides refresher of key concepts and approaches to computational thinking we learned in EDU 226. The second topic, Instructional Technology Meaning and Goals, delves into understanding the culture of your organization and the pros and cons of conducting an evaluation or critique. It also covers the impact of instructional technology on equity, accessibility, student achievement, and engagement. The third topic, Instructional Design and Development Models, explores different models of instruction, including the 5E Model, ADDIE, Backward Design, and Agile. These models offer different frameworks for designing and developing effective instructional materials.
- REDESIGNING A LESSON PLAN USING 5E MODEL (0)
- Redesigning the Lesson Plan Describing a House in Spanish Using the 5E Model (0)
- Redesigning a Lesson Plan (1)
- Lesson Plan (0)
- Redisigned Lesson Plan (0)
- Integrating Technology and the 5E Model in Spanish Language Education (0)
- Redesigning Literary Devices Lesson with the 5E Model and Digital Tools (0)
- Redesigned Lesson Plan Using the 5E Model (0)
- 5E Model-updated lesson plan (0)
- Module 2 Lab (0)
- REDESIGNING A LESSON PLAN USING 5E MODEL (0)
- Redesigning the Lesson Plan Describing a House in Spanish Using the 5E Model (0)
- Redesigning a Lesson Plan (1)
- Lesson Plan (0)
- Redisigned Lesson Plan (0)
- Integrating Technology and the 5E Model in Spanish Language Education (0)
- Redesigning Literary Devices Lesson with the 5E Model and Digital Tools (0)
- Redesigned Lesson Plan Using the 5E Model (0)
- 5E Model-updated lesson plan (0)
- Module 2 Lab (0)
Instructional Technology: Evaluation Models
This module will review the significance of developing inclusive and accessible learning environments utilizing UDL and instructional technology. We will also learn how to use technology-based solutions to improve accessibility in the classroom as well as how to evaluate the accessibility of digital tools. We will look at frameworks for evaluating instructional technologies such as the Triple E Framework, TPACK, and SAMR.
- REDESIGNING LEARNING ACTIVITY USING UDL PRINCIPLES (0)
- Module 3 Lab: Lesson Redesigned using UDL Principles (0)
- UDL Lab 3 (0)
- UDL Lesson Plan (0)
- UDL Lesson Plan (0)
- Exploring My Name, Exploring My Identity in Spanish (0)
- Redesigned Lesson Plan Using UDL Principles (1)
- Redesign Lesson using UDL Principles (0)
- Redesigning Poetry Analysis with UDL Principles (1)
- UDL (0)
Applications of Instructional Technology
- Design and Implementation of Universal Design for Learning (UDL) in Special Education (0)
- Capstone Project (0)
- Story Map- An Interactive Writing Guide (0)
- Applications of Instructional Technology – Capstone Project (0)
- INSTRUCTIONAL DESIGN AND TECHNOLOGY (0)
- Introducing Ratios using UDL and 5E Model (0)
- Martin Adames Capstone Project: Applications of Instructional Technology (0)
- Accessibility Check (0)
- Capstone Project: 5E Framework, computational thinking and AI tools (0)
- 1st Grade ELA Lesson Revised using UDL and Gagne’s 9 Events of Instruction (0)