Applying Instructional Design Models
Applying Instructional Design Models

Applying Instructional Design Models

Create an instructional activity for your students using an instructional design model of your choice. Choose a grade level and subject area, identify learning objectives, design the activity, incorporate technology, evaluate its effectiveness, and reflect on the instructional design process. Be creative and have fun!

Here is an example:

Grade Level: 5th Grade

Subject Area: Science

Learning Objective: Students will be able to explain the water cycle and its importance in the environment.

Instructional Activity:

  1. Introduction: Begin by providing an overview of the water cycle and its importance in the environment. Use a video, animation, or other visual aids to engage students and introduce the topic.
  2. Exploration: Next, have students explore the different stages of the water cycle, including evaporation, condensation, precipitation, and runoff. Provide resources such as diagrams, images, or hands-on activities to help students understand each stage.
  3. Application: Have students apply their understanding of the water cycle by creating a model of the water cycle using everyday materials such as plastic bags, cotton balls, and paper plates. This will allow them to demonstrate their knowledge of the different stages of the water cycle and how they are connected.
  4. Assessment: Evaluate students’ understanding of the water cycle by asking them to complete a short quiz or a writing prompt explaining the importance of the water cycle in the environment.
  5. Reflection: Finally, have students reflect on what they learned. Ask them to consider what was clear, what they had a hard time understanding, and what they recommend will help them learn better.

Source: https://climatekids.nasa.gov/water-cycle/

Add your activity in the comments section below.

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Diomaris Sierra
1 month ago

Instructional Technology: Design and Development Models 

Evaluate: Applying Instructional Design Models

Responsible Digital Citizenship

 

Instructional Activity

Grade Level: 9th-12th Grade

Subject Area: Spanish 1: 

Theme: Responsible Digital Citizenship

Learning Objective:

Students will be able to understand and apply the principles of responsible digital citizenship, including online safety, privacy, ethical behavior, and maintaining a positive digital footprint, within the context of Spanish-speaking cultures.

Instructional  Design Model: Backward Design

Introduction:

To begin, I will introduce the concept of Responsible Digital Citizenship by showing a Spanish/ English language video highlighting the importance of online safety, digital footprint, and ethical online behavior. The resource will reflect digital challenges or practices in Spanish speaking countries to provide a broader, global perspective on digital citizenship. We will then have a brief class discussion in Spanish/ English, asking question to check students understanding like:

  • ¿Qué significa ser un ciudadano digital responsable?
  • ¿Cómo puede tu huella digital afectarte en el futuro?

This will set the stage for students to understand the importance of the topic while building vocabulary and critical thinking skills in Spanish.

Exploration:

I will divide the students into small groups and assign each group a specific aspect of Responsible Digital Citizenship (Such as, seguridad en línea, protección de la privacidad, comportamiento ético en internet, huellas digital positiva). Students will research their assigned topic using Spanish language resources, such as articles, videos, and blog posts from reputable sources like Common Sense Media en Español or articles about how digital citizenship is practiced in different Spanish-speaking countries.

Each group will use these resources to prepare to teach the rest of the class about their assigned topic, incorporating key vocabulary and cultural examples in Spanish.

Application:

After researching, each group will create a digital presentation in Spanish.Such as Google Slides, Canva, Flipgrid) explaining their topic in detail. They will include examples of both positive and negative online behaviors, discuss the implications of these actions, and offer practical tips for responsible digital citizenship in Spanish speaking communities. This will help students see how responsible digital behavior is universal but can have cultural variations.

Assessment:

To assess student understanding, I will ask each student to write a short reflection in Spanish on what they learned about responsible digital citizenship. They will answer questions such as:

  • ¿Cómo puedes proteger tu privacidad en las redes sociales?
  • ¿Por qué es importante ser un ciudadano digital responsable?
  • Additionally, I will have each student evaluate a scenario where a person’s digital footprint is being managed poorly. They will suggest what actions the individual could take to improve their online presence and why those actions are important.

Reflection:

We will conclude the activity with a class discussion in Spanish. I will ask students to share their reflections, focusing on any surprises or challenges they encountered while learning about responsible digital citizenship. We will discuss how these practices apply not only to their personal lives but also to their role in the larger digital community.

Students will also reflect on how they can use this information to make responsible choices online and share one new idea or practice they will adopt moving forward. This reflection will be submitted either in written form or as an audio recording to ensure accessibility.

Technology Tools and Resources:

Instructions for Posting:

Students will submit their group presentations and reflections in the comments section of the Classroom Bulletin Board post titled “Applying Responsible Digital Citizenship Model Ethics.”

Description:

This activity aligns with the 21st-century educational approach, emphasizing the development of digital literacy, critical thinking, and cultural awareness. It uses backward design to guide students in understanding and applying responsible digital citizenship principles while developing Spanish language skills. By focusing on essential skills such as online safety, privacy, and ethical behavior, students learn to navigate the digital world responsibly and reflect on how their actions impact their digital footprint. The activity combines language learning with practical, real life applications, promoting digital literacy, critical thinking, and cultural awareness in an engaging, student centered format.

Yrka Paula (She/her)
1 month ago

Grade Level: High School (Spanish 2)

Subject Area: Spanish Language

Learning Objectives: Students will be able to; 

  • apply vocabulary to describe and discuss Latin American countries by exploring their cities and landmarks.
  • ​​explore aspects of Latin American cultures and present their insights in Spanish.
  • learn and use vocabulary related to describing places, travel, and personal interests.

Instructional Activity: Travel Guide to Latin America in Virtual Form

Description of the activity: Students will work in pairs to create a digital travel guide (using Google Slides) for a Latin American city of their choice (Latin American cities provided by the teacher). Students will include descriptions of major landmarks, foods, festivals, and cultural facts, using Spanish vocabulary studied in class.

Step 1: Research

Students will choose a city and use online resources (such as Wikipedia in Spanish) to gather information about their chosen city’s landmarks, festivals, and foods. Students will identify relevant Spanish vocabulary (using WordReference; online dictionary) and note translations and definitions to include in their guide.

Step 2: Creating a digital travel guide 

Using Google Slides, each pair creates a short travel guide in Spanish with five slides covering: Introduction to the city, landmarks, traditional food, local festivals, travel tips (including useful Spanish phrases learned in class). Each slide should include a brief, descriptive sentence, relevant images, and essential vocabulary in Spanish.

Step 3: Speaking Presentation 

Pairs present their google Slide with their travel guides to the class in Spanish. Other students ask simple questions about the city in Spanish, which presenters will respond to using learned vocabulary.

Integration of Technology

-Google Slides for collaborative creation 

-WordReference and Spanish dictionaries for expanding one’s vocabulary

-Voice recording apps; such as Vocaroo (optional): As an extra level of speaking practice and self-reflection students might record their speeches.

Evaluation Rubric:

  • Completeness and creativity of digital travel guide (20%)
  • Cultural insights and engagement (20%)
  • Vocabulary use and accuracy (30%)
  • Presentation fluency and pronunciation (30%)

Formative Assessment: Following presentations, students fill out a peer review form in Spanish, including feedback on cultural content, vocabulary, and pronunciation.

Reflection: By using Backward Design, the end goals; vocabulary mastery, speaking ability, and cultural awareness could be clearly focused on. This strategy made sure that the activity was in alignment with the intended results and that students were meaningfully engaged by the use of digital and collaborative technologies.

Zainab Barry
1 month ago

Grade Level: 6th grade
Subject: Environmental Science (Ecosystem)
Instructional Design model: ADDIE Model
Learning Objective:  

  • Students will be able to explain the ecosystem. 
  • Students will be able to draw the food chain. 
  • Students will be able to explain why water is essential to life.
  1. Analysis:  Students will engage in an interactive discussion about the ecosystem and the food chain. which will help students gain knowledge about plants, animals, and their environment.
  2. Design: A technology integration using the ecosystem app, this tool assists students in designing and creating a food chain pyramid.
  3. Development: Computers, tablets, and diagrams of the ecosystem will provide information about the ecosystem.
  4. Implementation:  Students will be divided into groups and each group will research and create a digital presentation of the food chain. The group will present their project to the class using a slideshow, PowerPoint, or diagram to explain the food chain.  
  5. Evaluation:  Quiz to test student knowledge about the ecosystem and the food chain.

Reflection: Using the ADDIE Model makes the lesson clear and interactive providing a clear approach to the ecosystem.

https://education.nationalgeographic.org/resource/resource-library-food-chains-and-webs/ 

Zainab Barry
1 month ago

Grade Level: 6th grade

Subject: Environmental Science (Ecosystem)

Instructional Design model: ADDIE Model

Learning Objective:  

  • Students will be able to explain the ecosystem. 
  • Students will be able to draw the food chain. 
  • Students will be able to explain why water is essential to life.
  1. Analysis:  Students will engage in an interactive discussion about the ecosystem and the food chain. which will help students gain knowledge about plants, animals, and their environment.
  2. Design: A technology integration using the ecosystem app, this tool assists students in designing and creating a food chain pyramid.
  3. Development: Computers, tablets, and diagrams of the ecosystem will provide information about the ecosystem.
  4. Implementation:  Students will be divided into groups and each group will research and create a digital presentation of the food chain. The group will present their project to the class using a slideshow, PowerPoint, or diagram to explain the food chain.  
  5. Evaluation:  Quiz to test student knowledge about the ecosystem and the food chain.

Reflection: Using the ADDIE Model makes the lesson clear and interactive providing a clear approach to the ecosystem.

https://education.nationalgeographic.org/resource/resource-library-food-chains-and-webs/ 

Jean Miller
1 month ago

Grade Level: 6th Grade

Subject Area: Science

Learning Objective: Students will be able to differentiate between an independent variable and a dependent variable.

Instructional Design Model: Gagne’s Nine Events of Instruction

Technology Integration: The lesson will be presented on google slides with visuals.

1.Gain attention: To gain my students’ attention I would ask them the following “Warm Up” question. What are some things that cause you to be happy? This will be used as a springboard to help them learn about an independent variable (cause) and dependent variable (effect).

2.Inform learners of objectives: I will present students with the learning target (I can differentiate between an independent variable and a dependent variable) to help them focus on reaching the objectives.

3.Stimulate recall of prior learning: I will ask students to share where they have heard of the word variable (possible in math class, other places, etc…)

4.Present the content: I will show the students a BrainPop video on an independent variable and a dependent variable. Throughout the video questions will be asked to check their understanding.

5.Provide learning guidance: After the video, I will provide students with guided practice on differentiating these two variables by using their everyday life experiences.

6.Elicit performance (practice): I will provide students with the following leveled activities.

Level 1: Identify the independent variable in the experiment scenario. Then, identify the dependent variable in the experiment scenario.

Level 2: In your own words, explain how these two variables are different.

Level 3: Create your own example of an independent variable and dependent variable.

7.Provide feedback: I will provide students with a rubric to help guide them through these activities and will circulate around the room and provide feedback according to the rubric.

8.Assess performance: Students will complete a google form exit ticket question that will ask them to differentiate between these two variables.

9.Enhance retention and transfer to the job: Students will write a letter to a future new student to help the new student learn what was taught in the lesson. Students will write a summary of what they learned.

Reflection: This model is effective because it provides students with a lot of practice with the content as well as guidance with the use of a rubric. This process allows teachers to capture immediate data in order to provide timely feedback so that students know the areas that they need to improve on.

Zainab Barry
1 month ago

Instructional Activity: 

Grade Level: Pre-K Age 4 to 5

Subject Area: Multicultural.

Learning Objective:

  •  Students will be able to identify one or two colors on the country flag.
  • Students will be able to say hello in the language and cultural celebration.

1 Introduction: the lesson will start by introducing some students in the class whose parents come from different places around the world. Students will look at the world map and point to the country they came from. Paint different flags that represent each country we will learn in this lesson. 

2 Exploration: Each student will choose a country’s flag from around the world and learn how the greet in their language.  

3 Application: The class will participate in multicultural activities that will showcase how each of these countries says hello in their language.

4 Assessment: During the activity, students will be asked to say hello to their classmates in the language they choose. To reinforce their memories, students will be asked to identify the different colors on the flag to help them practice pronunciation and communication skills.

5 Reflection: At the end of the lesson, students will gather on the rug to reflect on what they learned. The class will discuss and share which activity or country they liked best and why.  Students will suggest any other places they would like to learn about or other languages they want to learn about.

Sources: https://www.bigheartworld.org/activity/hello-around-the-world/ 

https://www.youtube.com/watch?v=ftJ0UlrW5DU 

Sara N Rosado
1 month ago

Instructional Activity

Grade level: 9th-10th Grade

Subject Area: Spanish 1

Topic: Physical and Personality Descriptions 

Instructional Design Model: Backward Design

Technology Integration: Google Slides and Canva

Learning Objectives: Students will engage in written and spoken descriptions by describing a fictional character’s physical appearance and personality traits in Spanish.

1. Introduction 

Start the lesson with a visual presentation using Google Slides that showcases diverse fictional characters. Students are prompted to describe the characters’ physical characteristics (example: “alto,” “delgado”) and personality traits (example: “simpático,” “serio”). This interactive discussion activates prior knowledge and introduces key vocabulary, creating a foundation for the day’s activities.

2. Exploration: 

Students will engage in a creative project using Canva to create a digital self-portrait or a fictional character. They label their character with three physical traits and three personality traits in Spanish. This hands-on activity allows students to apply their vocabulary knowledge while expressing their creativity. 

3. Application

Students will present their character descriptions to the class. Each student reads aloud the labeled traits from their digital portrait while their classmates guess the character based on the clues provided. This guessing game fosters a supportive environment, allowing students to practice their spoken Spanish and actively listen to their peers, reinforcing their descriptive language skills.

4. Assessment 

Students will complete a peer review activity using a table to document their classmates’ character descriptions. As each presentation occurs, they fill in the table with the physical and personality traits described, along with a question for clarification. This part of the main activity encourages active listening and critical thinking during the presentations

5. Reflection 

Students will write a journal entry in Google Classroom reflecting on their learning experience. They respond to prompts about what they found easy or challenging in describing characters. This reflection fosters metacognitive thinking, allowing students to assess their learning and identify areas for improvement.

Effectiveness

Observing student participation during discussions and presentations provides insight into their comprehension and ensures comprehensibility and appropriate language usage. The peer review activity serves as a tool for assessing students’ listening skills and their ability to ask relevant questions.

Reflection on the Instructional Design Process

This instructional activity was developed using the Backward Design model, beginning with the desired outcomes and tailoring the activities to ensure alignment with the learning objectives. By focusing on student engagement and interaction, the lesson integrates the Triple E Framework, enhancing learning through the effective use of technology, extending opportunities for authentic language use, and fostering collaboration among students. The design process prioritized creating a meaningful learning experience that supports language acquisition and builds confidence in using Spanish in real-life contexts.

Zainab Barry
1 month ago
Reply to  Sara N Rosado

Hi Sara, I like the way your activities aligned with the outcome of your lesson to make sure each part creates a clear purpose. Incorporating the TripleE framework is also a great way to make learning engaging and interactive for the students. It is great to see your focus on building an authentic language like Spanish in a real-life situation I like that a lot. 

Zandra Prestigiacomo (She/Her)

Instructional activity for my 8th-grade phonics students using the ADDIE model to help them identify prefixes, roots, and suffixes to improve reading comprehension:

Grade Level: 8th Grade

Subject Area: Phonics/Reading

Learning Objective

Students will be able to identify prefixes, roots, and suffixes in words and explain how they contribute to word meaning.

Instructional ActivityAnalyze

  • Student Needs: Students often struggle with breaking down complex multisyllabic words, so this lesson will focus on recognizing word parts (prefixes, roots, suffixes).
  • Goal: By the end of the lesson, students should feel more confident decoding new vocabulary words by identifying word parts and using prefixes and suffixes to gain meaning.

Design

  • Tools: Use Nearpod for interactive slides and quizzes, and Flip for student reflections.
  • Materials: Digital word lists with prefixes and suffixes, interactive slides, and videos explaining each part.

Develop

  • Introduction: Begin with an interactive Nearpod presentation showing common prefixes (e.g., pre-, un-) and suffixes (e.g., -tion, -able). Include quick quizzes to test initial understanding.
  • Exploration: Break students into groups to explore lists of words and identify the word parts. They can use digital highlighters on Nearpod to mark loop words for prefixes, roots, and suffixes.
  • Application: Have students create a “Word Part Journal” using a shared Google Doc to track new words they decode throughout the week. They should define the word, identify its parts, and use it in a sentence.

Implement

  • Activity: Students practice decoding complex words using their “Word Part Journal.” They share one entry on Flipgrid, explaining the word parts and what they mean. Peers watch and give feedback.
  • Assessment: Quiz students with a Nearpod exercise where they identify prefixes, roots, and suffixes in different words.

Evaluate

  • Effectiveness: Review their Word Part Journals and Flipgrid entries to gauge understanding. Use the quiz results to identify areas that need review.
  • Reflection: Students write a quick Flipgrid reflection on how the activity helped them decode new words and suggest ways to improve the lesson.

Reflection: Using the ADDIE model helps keep the lesson organized and clear, starting from analyzing what students need to evaluating the results. The design was easy to adapt, and incorporating tech tools like Nearpod and Flipgrid kept students engaged and allowed for interaction. If I conduct this lesson again, I would add more gamified elements to boost motivation, given the specific needs of the student population.

Sara N Rosado
1 month ago

Hi Zandra! I love this activity, especially the focus on student reflections and peer feedback. It is such a powerful way for them to engage with learning in a meaningful way. I’d like to try something similar in my classes to help students process and practice Spanish language skills. Since Flipgrid is no longer available, what other tools have you found helpful for reflections? I was thinking Padlet might work well as an alternative. Thanks so much for sharing this idea!

Elena Camacho
2 months ago

Grade Level: 7th GradeSubject Area: SpanishLearning Objective: Students can describe their daily routines using reflexive verbs and appropriate vocabulary in Spanish.Instructional Activity:

Introduction: Begin with a short, engaging video that illustrates different daily routines in Spanish-speaking cultures, highlighting reflexive verbs (e.g., levantarse, ducharse, vestirse). I use Edpuzzle to embed comprehension questions throughout the video to ensure students follow along.

Exploration: Divide students into small groups and assign each group a specific part of a daily routine (e.g., morning, school, evening). Provide access to online resources, including articles and videos, through Google Classroom. Each group will create a storyboard using a digital tool like Storyboard to depict their assigned routine, incorporating reflexive verbs and relevant vocabulary.

Application: Have students present their storyboards to the class, narrating the daily routine in Spanish. Encourage classmates to ask questions in Spanish, promoting conversational practice. Following the presentations, students will write a short paragraph describing their daily routine using reflexive verbs, submitting it through Google Docs.

Assessment: Evaluate students based on group storyboards, oral presentations, and written paragraphs. Use a rubric that assesses vocabulary usage, creativity, and participation.

Reflection: Conduct a class discussion where students share their reflections on the learning experience. Ask them to consider what parts of the activity helped them feel more confident using reflexive verbs, what challenges they faced during group work, and how technology enhanced their learning.

Technology Integration:

  • Edpuzzle for interactive video engagement.
  • Google Classroom for resource sharing and collaboration.
  • Storyboard is for creating visual storyboards.
  • Google Docs for writing and submitting paragraphs.

Evaluation of Effectiveness:

Assess understanding through group presentations and written paragraphs. Gather feedback with a quick survey (using Google Forms) to evaluate students’ engagement and perception of technology’s role in their learning.

Reflection on the Instructional Design Process:

This activity utilized the Backward Design model by starting with clear learning objectives and planning assessments and instructional strategies to support those objectives. Integrating technology-facilitated collaboration and creativity makes the learning experience more engaging. Overall, the process encouraged students to apply their language skills in a practical context, demonstrating the effectiveness of structured instructional design in language acquisition.

Sara N Rosado
1 month ago
Reply to  Elena Camacho

Hi Elena! I love how you’ve structured this lesson! Adding reflections and peer feedback enhances student engagement. I also use Edpuzzle and Google Classroom, and even before the pandemic, they were game-changers for interactive learning in my Spanish classes. Seeing lessons like yours using Backward Design effectively motivates me to keep improving my lesson planning. 

Elisa Velez
5 months ago

Grade Level: PRE-K

Subject Area: Science

Learning Objective: Students will be able to use their senses to discover how the properties of water, oil, and flour can be manipulated to make playdough.

Instructional Activity:

  1. Introduction: students will review a slideshow on the 5 Senses. They will consider how their sense of sight and touch will aid as they try to make playdough.
  2. Exploration: Students will use their sense of touch to manipulate and explore the textures of each material;
  3. Application: Students will be instructed to use what they know about each material to combine them to make a playdough that can be easily played with.
  4. Assessment: Teacher will walk around observing students process. Teacher will use her sense of touch to analyze where they are in their process along with asking student to tell about their playdough. “how did you know to do that?”
  5. Reflection: Students will discuss their process of making playdough. Teacher will listen for indications of what happens when too much of a particular material is added.

This is a popular activity that I did multiple times with my prekindergartners. The steps in this model have served as a great guide to purposefully decide the sequence of events needed to take place for the end result to be attained.
As an extension and another way to incorporate technology, I can have students engage with a sequence of events puzzle. Some will complete it with tangible materials, others can complete it on google slides.

Deborah Monforte
5 months ago

Subject: Science

Objective: Students will be able to identify what a life cycle is and relate it to watching live caterpillars turn into butterflies. (this will be a course of a couple of weeks)

Grade Level: 1st grade

ADDIE Model:

1) Analysis:

  • Students will be able to describe and identify the stages of a butterfly life cycle
  • Students will learn about different animals and life cycles through books, pictures and videos.

2) Design:

  • Students will be introduced to the caterpillars and the stages of the life cycle will be discussed
  • Students will keep a journal to track the progress of the caterpillar turning into a butterfly, with this they can keep detailed accounts with pictures and information can be typed.

3) Development:

  • Pictures, videos and books (i.e. the very hungry caterpillar) will be used
  • compare the book to what is happening in real time

4) Implementation:

  • There will be visual aids and the hands on component in this activity

5) Evaluation:

  • Students will be able to take what was learned about the butterfly life cycle and compare it to another species life cycle.
  • Reflection on what was learned and possible quiz to further evaluate students’ understanding.
Martin Adames
5 months ago

I will be using the 5E model and the UDL guidelines and checkpoints for equity and accessibility.

ELA/ Literacy Class

ICT class: 25 students (all students are English language learners; 6 students with IEPs )

45 minute block

Learning objective: Students will be able to make predictions and personal connections with the text.

Language Outcome: SWBAT use specific vocabulary (promotes understanding across languages) to convey ideas from chapter one. 

Engagement

Introduce the subject and assess their prior knowledge by asking open-ended questions.

Do now (5 minutes): What is a prediction? How can a prediction help you? (UDL: Activate or supply background knowledge 3.1)

Invite students to make predictions based on the book cover. Have the image of the book cover from the Color of My Words displayed on the smartboard. (UDL: Offer ways of customizing the display of information 1.1)

Exploration

students observe, hypothesize, test, and question the topic in a cooperative environment. The instructor facilitates the Exploration phase.

have students do a think pair share with their elbow partner. Every student will share their prediction with their partner. (UDL: Foster collaboration and community 8.3)

The teacher will ask for 3 volunteers to share their partner’s ideas about prediction or the prediction based on the book cover.

Explanation

Instructor builds on the students’ prior knowledge by delivering formal, technical, and scientific information directly responding to the students’ assumptions, hypotheses, and observations gained in the previous phase.

Explain to the students that a prediction is a statement based on some prior knowledge. An example could be: If it’s summer time now, I can predict that tomorrow will be a hot day. (UDL: Clarify vocabulary and symbols 2.1)

Add that predictions are not always right; but does help us make informed decisions. In reading, predictions encourage students to actively think ahead and promote understanding because it makes us ask questions about the reading or picture.

Elaboration

Allow students to apply the knowledge they attained in previous phases in order to deepen their understanding of the topic. 

Students may engage in problem-solving activities where they utilize newly acquired knowledge and their building, developing, experimenting, modeling, organizing, or planning skills.

Main activity: Students will create a book report on chapter one from The Color of My Words by Lynn Joseph. Students will be given the opportunity to read, or listen to chapter one (UDL: Different modes of representation ). They will also have the choice (Engagement though autonomy) of reading the document in Spanish (El Color de Mis Palabras). (UDL: promotes understanding across languages 2.4)

Students will work in groups (UDL: Foster collaboration and community 8.3) or individually (optimize individual choice and autonomy 7.1) and have the opportunity to present chapter one “wash day” to all students. The book report should include:

  • your original prediction
  • key events (2-3)
  • at least one connection to the story or to a character in the story.

While reading chapter one think about the following questions: (UDL: Highlight patterns, critical features, big ideas, and relationships 3.2)

Why is wash day special to Ana Rosa? (p. 3)  What one thing has Ana Rosa shared with Mami that no one else knows? (p. 4)  Does Mami encourage Ana Rosa to be a writer? (p. 4-5) 

The Color of My Words Audio File  Allow students to access (AT CC Closed Captions and set audio for .75 play speed). This will allow for better understanding of the reading. 

Evaluation

Measures the level of students’ adoption of new information and the changes or modification in their thinking process. The evidence of such change could be students’ response to a project-based assignment in form of a portfolio, physical model, prototype, paper, etc. 

Every group will present their book report or idea recollections by choosing one of the following options: (Different modes of Expression)

1- Comic strip using digital tools or poster paper depicting the key events from chapter one “Wash Day”

2- A flipgrid video summarizing the big ideas from chapter one. All students in the group should aim for 30 seconds in the video. (Clear guidelines) (Optimize access to tools and assistive technologies )

3- Create a Canva infographic and present it to the classroom. (Optimize access to tools and assistive technologies)

4- Be creative and make up your own mode of expression. Make sure to check with any of the adults in the room for guidance. (autonomy and independence)

Guide for paraprofessionals:

  • Will have the opportunity to preview vocabulary with their assigned students. They can also do a pull out mini session on big ideas from chapter one. 
  • Para educators can read the chapter for students and elicit comprehension by asking questions. Guided reading. 
  • Re-read the poem. Does it sound like Ana Rosa likes to do the laundry? How do you think she feels about doing the laundry with Mami? How would you feel? (p. 2-3)
  • Some questions to ask:
  • Why is wash day special to Ana Rosa? (p. 3)  What one thing has Ana Rosa shared with Mami that no one else knows? (p. 4)  Does Mami encourage Ana Rosa to be a writer? (p. 4-5) 
  • Paraeducators can also use the least to most practice when aiding their students in creating their Canva or Flipgrid. 

Source:

https://udlguidelines.cast.org/

https://commons.hostos.cuny.edu/edtech/faculty/teaching-with-technology/instructional-design/5e/

Ioana Paunescu
5 months ago

Level: 9th grade 

Subject: Science

Learning Objective: 

  • Students will be able to explain the effects of concentration on the movement of molecules through a semipermeable membrane. 
  • Students will be able to explain how molecules move in osmosis. 

Standards: HS-PS1-5. Apply scientific principles and evidence to explain how the rate of a physical or chemical change is affected when conditions are varied

Vocabulary: 

Concentration, Molecules, Osmosis, Diffusion, Semipermeable, Isotonic, Hypotonic, Hypertonic

Instructional Design Model: 

  • 5E Model – inquiry-based format includes Engage, Explore, Explain, Elaborate, and Evaluate.

Materials Needed

Computers, microscopes, onion cells, glass slides, access to internet to see videos and do online interactive activities

Instructional Activity: 

(Note: This lesson may take 2-3 days to complete)

Engage:

  • Students will be shown the following video of gummy bears being placed in three different solutions: water, salt water, and sugar water. Science Is Everywhere: Monster Gummy Bears — Osmosis The video will be played from 6:00 to 9:15. Before showing the video, I will ask students to make a prediction about what they think will happen when the gummy bears are placed in the different solutions. After watching the video, I will ask students to create a labeled drawing of what happened to the gummy bears in each type of water. 

Explore:

  • Students will read the following article about diffusion and osmosis. They will learn about isotonic, hypertonic, and hypotonic solutions Diffusion and Osmosis – Biology LibreTexts. They will also watch this review video on osmosis Osmosis and Water Potential (Updated). They will write notes in a guided notes handout. All activities (videos/handouts/articles) have translations and the video speed can be slowed down if needed.

Explain: 

  • Have students look back at the initial example provided with the gummy bears in three different solutions. I will facilitate a discussion around the questions: Why did some of the gummy bears expand and why did some shrink? What type of solution was the water, salt water, and sugar water, relative to the gummy bear? 
  • Students will have 5 minutes to discuss with their groups, and then we will share our ideas and discuss as a class. I will review that molecules move from high concentration to low concentration. For that reason, water molecules moved inside the gummy bear that was placed in regular water and sugar water. This is because there was a higher concentration of water molecules outside of the gummy bear in comparison to inside the gummy bear, so molecules move inward towards the hypertonic solutions. In the case of the gummy bear in salt water, the water/moisture inside the gummy bear moved outwards because there was a higher concentration of water molecules inside the gummy bear in comparison to the salt water exterior to the gummy bear.

Elaborate: 

  • I will incorporate a hands-on activity with onion cells and salt. Students will see what happens to onion cells under the microscope when they are exposed to salt water and when they are exposed to distilled water. Students will explain the results using what they learned about osmosis in the lesson. 
  • Afterwards, I will incorporate technology to have students practice the movement of molecules in different solutions (isotonic, hypertonic, and hypotonic), using an online simulation. I will see how the students are doing and will provide assistance as needed. 

Evaluate: 

  • I will give students a novel scenario (putting an egg [whose shell has been dissolved, leaving only the membrane] in isotonic, hypertonic, and hypotonic solutions) and ask them to explain the movement of water across the membrane. Students will explain their answer using what they know about osmosis. 
  • For the exit slip/closing, I will do a quick Kahoot! with a few questions about what was covered in the 5E activity. 

Reflection: 

  • Students will share what they learned, what they thought was interesting, and if they have any clarifying questions. I will assess student understanding based on reviewing their exit slips/Kahoot!. 

Source: Activities were done in my classroom during the osmosis and diffusion unit. 

Differentiation

  • Students have access to translations, students can work in groups or with para, video speeds can be altered, guided notes are provided, a variety of examples are presented to help students understand material. 

Overall, the implementation of the 5E model is very useful in the science classroom. It helps pique students’ interest, and the focus on student-centered and hands-on learning is helpful for them to be able to retain information about the content that is being taught. 

Charlene V Jimoh
5 months ago

Grade Level: 8th Grade

 Subject Area: Social Studies (U.S. History)

 Learning Objective: Students will be able to analyze the causes and effects of the American Civil War, identifying key figures and events.

Instructional Design Model: ADDIE mix with UDL

  1. Analyze:
  • Learner Needs: 8th graders need engaging, interactive activities that connect historical events to their own lives. They benefit from visual aids, diverse perspectives, and opportunities for collaboration.
  • Content: The American Civil War is a complex topic with multiple causes (slavery, states’ rights, economic differences) and far-reaching effects.
  • Environment: The classroom has access to computers, projectors, and the internet.
  1. Design:
  • Learning Outcomes:
  • Identify the major causes of the Civil War.
  • Explain the perspectives of both the Union and Confederacy.
  • Describe key battles and their impact on the war’s outcome.
  • Evaluate the short-term and long-term consequences of the war.
  • Assessment:
  • Formative: Class discussions, online quizzes, exit tickets
  • Summative: A multimedia project where students create a digital timeline or presentation showcasing their understanding.
  1. Develop:
  • Activity 1: “The Causes Divide Us”
  • Students receive a set of cards with different causes of the Civil War (slavery, states’ rights, economics).
  • They divide into groups based on the cause they believe was most significant.
  • Each group researches their cause, finding evidence and arguments to support their position.
  • Groups present their findings to the class, debating the relative importance of each cause.
  • Activity 2: “Voices from the Past”
  • Students use online resources (archives, letters, speeches) to research figures from both the Union and Confederacy (e.g., Abraham Lincoln, Jefferson Davis, Ulysses S. Grant, Robert E. Lee).
  • They write a first-person narrative from the perspective of their chosen figure, explaining their motivations and beliefs about the war.
  • Students share their narratives in a “historical roundtable” discussion.
  • Activity 3: “The War Unfolds”
  • Students use a digital mapping tool (e.g., Google My Maps) to plot the major battles of the Civil War.
  • They add information to each location, including the date, outcome, and significance of the battle.
  • Students collaborate to create a narrated tour of the war, highlighting key turning points and their impact.
  1. Implement:
  • The activities are spread over several class periods.
  • The teacher acts as a facilitator, guiding discussions, providing resources, and offering feedback.
  • Technology is integrated throughout (research, presentations, mapping).
  1. Evaluate:
  • Formative assessments provide ongoing feedback to adjust instruction.
  • The summative project allows students to demonstrate their knowledge creatively.
  • Student feedback is gathered through surveys or reflections to assess engagement and understanding.

Content Differentiation:

  • Varying Complexity:
  • Struggling Learners: Provide simplified reading materials, visual summaries of key points, and graphic organizers to help organize information. Focus on the main causes and effects, highlighting key figures.
  • Advanced Learners: Offer primary source documents (e.g., excerpts from speeches, letters), scholarly articles, or historical fiction novels to deepen their understanding. Encourage them to explore nuanced perspectives and analyze historical interpretations.
  • Choice of Topics:
  • Allow students to choose a specific aspect of the Civil War that interests them (e.g., military strategies, social impact, role of women) and research it in more depth.
  • Scaffolded Resources:
  • Provide sentence starters, vocabulary lists, and guiding questions to support students at different levels of reading and writing proficiency.
  • Varied Activities:
  • Provide options for how students can demonstrate their learning:
  • Written reports, essays, poems
  • Oral presentations, debates, role-playing
  • Artistic projects (e.g., creating posters, drawing political cartoons, composing songs)

Alondra Ramirez (She/her)

Grade Level: 1st grade
Subject Area: Science
Learning objective: Students will be able to identify how weather changes over time and how you can prepare or adapt to those changes.
Instruction: Ask students what tool would they use to measure temperature. After watching a video of Tracking Heat Waves by Cyberchase. Once the video is done ask the students How did Cybersquad figured out whether it had been getting hotter over the past 30 years and how the Cybersquad found differences in temperature around Factoria. After let students relate to real-life situations.
Exploration: Take the class on a walk outside to look for spaces where people or animals can stay cool on hot days and bring a thermometer, paper, and pencil. While on the walk encourage students to use their 5 senses to observe what they see and feel. Every time students see or feel a cooler space, they should write or draw it.
Explain: After you come back from the walk. Make an anchor chart with the spaces you found that are cooler and write some features they have. Once students are down they can get a shoe box or tissue box, glue, scissors, and recycled materials to make a Dioramas. Children will draw a picture of what they want their Dioramas to look like. To create a Dioramas, each child will do the following:

  • Pick one box and material of your choice.
  • Draw a background for the Diorama.
  • Use recycled materials to create a scene to stay cool.

Assessment: Give students an exit ticket question to answer. For students who still cannot write have them draw what is a cool place for people and animals to stay cool. For those who could write have them answer: What is the temperature that is considered a heat wave?
Reflection: Have a whole class discussion and ask students what they liked best about this lesson and what was difficult for them. Build an anchor chart so they can always look back on it.
Source: https://ny.pbslearningmedia.org/resource/heat-waves-video/cyberchase/

Zebo Pirmukhamedova
5 months ago

Backward Design Approach Grade level 8 ENL Stage 1: Identify Desired Results

Learning Goals:

  • SWK (Students will know): Students will understand the concept of character development and its significance in storytelling and personal growth.
  • SWBT (Students will be able to): Students will be able to create a digital story in Scratch that demonstrates character development through dialogue, actions, and changes over time.

Essential Questions:

  1. What makes a character interesting and relatable in a story?
  2. How do characters change and grow throughout a narrative?
  3. How can understanding character development enhance our own storytelling skills?

Standards:

  • ELA Standards (8RL3, 8RL6, 8W3): Analyze character development, understand narrative elements, and write narratives to develop real or imagined experiences.
  • Computational Thinking Standards (7-8.CT.1, 7-8.CT.4): Use programming to create interactive artifacts (Scratch) and debug programs systematically.

Stage 2: Determine Acceptable Evidence

Assessment Tasks:

  1. Storyboard and Character Sketch: Students create a storyboard outlining their digital story and a character sketch highlighting key traits and changes.
  2. Scratch Project: Develop a digital story using Scratch that showcases character development through dialogue, actions, and changes over time.
  3. Peer Evaluation: Students provide feedback to peers on their Scratch projects, focusing on character development and narrative coherence.

Performance Criteria:

  • Clarity and coherence of character development demonstrated in the Scratch project.
  • Use of Scratch programming concepts to create interactive storytelling elements.
  • Effective peer feedback provided based on understanding of character development principles.

Stage 3: Plan Learning Experiences

Learning Activities:

1.Introduction (Hook)
Begin with discussing examples of characters from popular media (movies, books) and what makes them memorable (stand-out) and relatable.
2.How Do Characters Change and Grow Throughout a Narrative?

  • Instruction: Teach the concept of character arc and development over time.
  • Activity: Analyze specific examples of characters from stories (short stories, novels, films) and trace their development from the beginning to the end of the narrative. Discuss key events or decisions that contribute to their growth.

3.Enhancing Our Storytelling Skills Through Character Development:

  • Instruction: Discuss strategies and techniques for developing well-rounded characters in storytelling.
  • Activity: In small groups or individually, have students outline a short story or narrative focusing on character development. Provide feedback and peer review sessions to refine their ideas.

Culminating Activity

  • Scratch Project Development: Students work independently/small group to develop their digital stories in Scratch, emphasizing character development through dialogue, actions, and visual elements.
  • Peer Evaluation: Conduct peer reviews where students provide constructive feedback on each other’s projects, focusing on character portrayal and narrative flow.

Closure:
Facilitate a class discussion where students reflect on their learning about character development through creating digital stories. Discuss challenges faced and strategies used to overcome them.

Differentiation Strategies:

  • Provide translated versions of instructions and resources to support understanding for multilingual learners.
  • Offer scaffolding through step-by-step guides and examples in Scratch to assist students in programming their stories.
  • Encourage students to use their native languages or bilingual approaches in planning and storytelling, promoting cultural and linguistic diversity.
  • Key Vocabulary Slides

Reflections:
I like how I can utilize Computer Science and ELA standards while using the backward design approach. Ever since I learned about Scratch, I have tried to find ways to implement it in my classroom. I look forward to using it even more next year. Of course, there could be more mods used in this lesson, but the approach in itself is interesting, and I wanted to try it.

Pamella Peguero (She/her)

 Instructional design model: Gagne’s Nine Events of Instruction

Instructional activity based on this lesson plan: PBS LEARNING MEDIA: Investigating why summer days have more daylight.

Learning Objectives

·     Understand the concept of Earth’s tilt and orbit around the Sun.

·     Explain why summer days have more daylight compared to winter days.

·     Use technology to visualize and model Earth’s movements and their impact on daylight.

Vocabulary terms:

·     Axis

·     Tilt

·     Orbit

Gagne’s nine events of instruction activity design

1. Gain Attention

  • Start with a short, engaging video showing time-lapse footage of daylight changes over a year. Ensure it is visually appealing and illustrates the Earth’s tilt and orbit around the Sun.

2. Inform Learners of Objectives

  • Clearly state the learning objectives. Explain that by the end of the lesson, students will understand why summer days are longer than winter days.

3. Stimulate Recall of Prior Learning

  • Ask students about their observations of daylight throughout the year. Have they noticed it gets dark earlier in winter and stays light longer in summer?

4. Present the Content

  • Include diagrams, animations, and real-world examples to explain Earth’s tilt and orbit.
  • Use a globe and a flashlight to demonstrate how the tilt of Earth’s axis and its orbit around the Sun causes changes in daylight.

5. Provide Learning Guidance

  •  Divide students into small groups. Provide each group with a globe, a flashlight, and markers to identify the equator and poles. Guide them to simulate Earth’s orbit and tilt, observing how the light changes on different parts of the globe.

6. Elicit Performance

  • Have each group present their findings and explain why their part of the globe experiences more daylight in summer. Encourage students to use the vocabulary terms “axis,” “tilt,” and “orbit” in their explanations.

7. Provide Feedback

  •  Use a digital platform to quiz students on key concepts. Provide immediate feedback on their answers to reinforce learning.

8. Assess Performance

  • Give students a worksheet with questions related to the lesson. Include diagrams for them to label and short answer questions to assess their understanding.

9. Enhance Retention and Transfer

  • Assign a project where students create a poster or digital presentation about the Earth’s tilt and its effect on daylight throughout the year. Encourage them to use creative elements like drawings, photos, and digital tools.

 

Incorporate Technology

For creating interactive videos, platforms like YouTube or educational websites can be utilized for the initial content. Multimedia presentations can be crafted using PowerPoint, or Google Slides. Interactive quizzes are best executed on platforms such as Kahoot! or Quizlet. For digital presentations, students can use tools like Canva, Google Slides, or PowerPoint for their projects.

 

Evaluate for effectiveness

Begin by closely monitoring student engagement and participation throughout the session. Observing how actively students are involved, the quality of their interactions, and their enthusiasm for the material. Following up with quizzes and assessments from various digital tools that help measure understanding. Utilize quiz results and worksheet answers, to gauge how well the students have grasped the concepts. Lastly, evaluating final projects provides a comprehensive insight into students’ abilities. Projects allow for creativity, accuracy, and presentation skills to be assessed and modified accordingly.

 

Using Gagne’s Nine Events of Instruction helped create a structured and engaging lesson. Each step ensured that students received information, actively engaged with the content, and applied their knowledge. The hands-on demonstration and use of technology provided multiple ways for students to learn and understand the concepts. This instructional design approach can be adapted for various topics and grade levels, making it a great tool for educators.

Ingrid Blumberg (she/her)

Grade Level: 5th Grade  

Subject Area: ELA (Speech and Language Students) 

Instructional Model: Gagne’s Nine Events of Instruction

Learning Targets: 

1. I can identify and define context clues in a given text.

2. I can use context clues to understand the meaning of unfamiliar words.

Gain Attention:
The provider will start the lesson with a short video or animated clip on YouTube that introduces the concept of context clues.
Inform Students of the Objective:

The provider will state the learning targets for the lesson and emphasize the importance of context clues in understanding and interpreting texts.

Stimulate Recall of Prior Learning:

Using the grade level text, begin a review of vocabulary terms related to context clues that students have learned in previous lessons. The provider will use an interactive game to assess  prior knowledge and retention of words and meaning, like Jeopardy. 

Present the Content: 

 The provider will present a short passage with unfamiliar words. The passage will be read to the students and presented on Google Slides to make it interactive with minimal visuals. Unfamiliar words will be highlighted and the students will have to find the corresponding key words or sentences where context clues can be found.

Provide Learning Guidance: 

The students will receive support in identifying different types of context clues, such as definitions, synonyms and antonyms or sentence/word examples. Students will be encouraged to collaborate with others. 

Elicit Performance: (Practice)

The provider will divide students into small groups or independently and provide them with a different passage. Each group will work together to identify and discuss the context clues to determine the meanings of their new underlined vocabulary words.

Provide Feedback:

 The provider will give constructive feedback and facilitate a class discussion. Students will be able to share their strategies and help others if needed. 

Assess Performance:

 The provider will assess individual understanding by having students complete a worksheet/ digital form consisting of 10 short passages in which they have to identify the meaning of an underlined vocabulary word using the multiple choice format of answers for each question.  

Enhance Retention and Transfer:

 Students will create a digital story or presentation using their new vocabulary words appropriately to show the application of their knowledge and skills of the meaning of the word. 

Isatou Kebbeh
1 year ago

Title of the Lesson Plan: Partner with me in Reading.

Subject: ELA

Ages/Grade: First grade

Goal: To become good readers and improve their reading comprehension.

Objective: Students will be able to retell the main idea of a story and participate in group discussion.

Students will be able to communicate effectively through reading and listening to their classmates and teachers.

Students will be able to define the main idea

Students will be able to identify patterns in a sentence

Standards and/or Guidelines:

• 1SL1: Participate collaborative conversations with diverse peers and adults (e.g., in small and large groups and during play).

• 1SL1a: Follow agreed-upon rules for discussions and participate by actively listening, taking turns, and staying on topic.

Name of Instructional Strategy: Read aloud

Resource Materials Needed:

• Reading books
• Notebook
• Pencils

Lesson Activities:

• Step 1: Set a stage
• Step 2: Break students into small groups.
• Step 3: let each group choose the book that they would like to read aloud
• Step 4: Read the books that each group chose aloud
• Step 5: Have each group tell me the main idea of the book.

Family Engagement Activity: Teacher will send students home with books to read aloud and then write down the main idea in their notebook.

Assessment: Students will take a short quiz about a passage that I’ll provide and then they will answer questions about it.

I used the backward approach by starting off with the learning goals then the rest.

Last edited 1 year ago by Isatou Kebbeh
Kathleen
1 year ago

I used the Backwards Model since I need to think of my students goals to plan their intervention and so they can meet their specific IEP goals. My students in this group are both in 2nd grade and working on narrative retell skills and using descriptive language.

Lesson: Story Retell and Character Description

Session Objectives:
1) Students will select characters by using adjectives to describe length and color of hair, clothes
and features as well as spatial prepositions to place characters in scene.
2) Students will create a story using story grammar elements and retell.

Materials:
1) http://www.pixton.com Comic Book Website
2) Story Grammar Marker Visuals
3) Adjectives Cards
4) Story Grammar Marker sheet

Procedure:
1) Review adjectives to describe characters
2) Students will describe character they would like to incorporate in story using adjectives
previously reviewed
3) Then students will create a story by selecting setting, and create an initiating event
4) Students will describe character feelings and add thinking or speech bubbles to assist with
selecting appropriate feeling word.
5) Students will produce a character plan and incorporate speech and thinking bubbles.

Concept Review/Assessment: Using the Story Grammar Marker sheet students will retell all elements orally or written depending on time and include adjectives when provided the opportunity in retell.

Anastasia Tsimiklis
1 year ago

Grade 2 Math Place Value using Backwards Design

 

Learning Objectives:

1. Recognize and understand the concept of place value for two-digit numbers.

2. Compare and order two-digit numbers based on their place value.

 

Activity:

Step 1: Identify Desired Results

– Students will be able to identify the value of each digit in a two-digit number.

– Students will be able to compare and order two-digit numbers correctly.

Step 2: Determine Acceptable Evidence

– Students will demonstrate their understanding by completing a digital sorting activity and a comparative worksheet.

– Students will participate in a group discussion and share their reasoning behind their choices.

Step 3: Plan Learning Experiences and Instruction

Activity 1: Place Value Sort

– Introduce the concept of place value to students using a digital interactive tool, such as an online place value game or a virtual manipulative.

– Provide a set of two-digit number cards (e.g., 35, 82, 49, 57, etc.) to each student or group of students.

– Instruct students to sort the number cards into two categories: “Tens” and “Ones” using the digital tool.

– Students will drag and drop the cards into the correct categories, demonstrating their understanding of place value.

– Monitor students’ progress and provide guidance as needed.

 

Activity 2: Compare and Order Numbers

– Distribute a worksheet with a series of two-digit numbers (e.g., 47, 65, 82, 53, etc.).

– Instruct students to compare and order the numbers from least to greatest or greatest to least, based on their place value.

– Encourage students to use their understanding of tens and ones to determine the correct order.

– Once students have completed the worksheet, facilitate a group discussion where students share their reasoning and strategies for comparing and ordering the numbers.

– Emphasize the importance of place value in determining the order of numbers.

 

Evaluation:

Formative Assessment:

– Observe students’ engagement and participation during the place value sort activity using the digital tool.

– Provide immediate feedback and guidance to students as they work through the sorting activity.

– Monitor students’ discussions during the group activity, assessing their understanding of place value concepts. 

Summative Assessment:

– Evaluate students’ completed worksheets, checking for accuracy in comparing and ordering two-digit numbers based on place value.

– Assess students’ ability to explain their reasoning and strategies during the group discussion.

 

Reflection:

During the instructional activities, it is crucial to provide guidance, monitor students’ progress, and provide timely feedback. This helps ensure that students are on track and have a clear understanding of the concepts being taught. The formative assessment methods allowed for ongoing observation and feedback, while the summative assessment provided a comprehensive evaluation of students’ understanding of place value and number comparison. 

As an instructional designer, it is essential to continuously reflect on the effectiveness of the instructional activities and assessments. Adjustments can be made based on student performance and engagement. By considering students’ needs and abilities, the instructional design process can be tailored to create a supportive and engaging learning environment for second-grade math students.

Nicole Berrios
1 year ago

Nicole Berrios

2nd grade

Subject: Computer Science/Programming

Learning Objective: Students will be able to explain how to move a sprite (character) forward and backward on a stage by creating an animation in ScratchJR.

Learning targets: 

  • I can use motion blocks to help my sprite move forward and backwards in the scripting area.
  • I can identify parts of the interface page in ScratchJR.
  • I can use motion blocks to move my sprite.

Vocabulary:

  • Interface
  • Programming
  • Motion blocks
  • Sprite (character)
  • Forward
  • Backward
  • Sequencing
  • Workspace
  • Stage

Activity:

Introduction: Ask students, What do they know about programming? Elicit responses, adding their responses to large chart paper, introducing ScratchJr Icon on laptop. Open icon, and briefly introduce the different components of the app, for example, home screen and the plus sign to create a new project. Explain to the students programming is the way we tell a computer what to do. Today, we are going to be computer programmers and program our sprite (character) to move forward and backward on the stage using motion blocks. Modeling how we interact with the interface of the ScratchJr app, how to move the blocks,and how to use the workspace. 

Exploration: Next students will explore the ScratchJR app on their assigned laptops. Students will utilize the different motion blocks to move their sprite forward and backward on the stage. Taking notice how many motion (blue) blocks they need to move the sprite from one side to the other side of the stage and back. Encouraging students to see what happens when we use different motion blocks, How does the sprite move when using different motion blocks? 

Explain: After, students will explain how they made their sprite move to another student. Each student must use vocabulary  based on activity. They must explain the steps they used to move their sprite across the stage and back. Students must explain using the steps they used in sequence order to make their sprite move.

Elaborate: Then, students will be directed to create a poster to show other students in 1st grade how to make their sprites move using the ScratchJr app. The students will be able to choose how they want to create their poster, using poster board or google slides. Students will work with a partner to create their poster explaining the steps on how to use the app and make their sprite move forward and backwards across the stage. Students will then be asked to present their posters to other students.

Evaluation: Exit tickets will be provided for students to answer the following questions:

  1. What did they learn during these activities?
  2. What do they need help with?
  3. What parts of the lesson did they find easy?
  4. How will they improve their use of ScratchJr?

Sarah Palomeque
1 year ago

Grade 4 Math

Lesson 1.3 Compare and Order Numbers

Objective: To compare and order whole numbers based on the values of the digits in each number.   

Vocabulary:

·      Place Value

·      Expanded Form

·      Period

·      Standard Form

·      Word Form

Mathematical Practices:

MP2: Reason abstractly and quantitatively.

MP4: Model with mathematics.

MP5: Use appropriate tools strategically.

Essential Question: How can you compare and order numbers?

Engage: 

  • Problem of the Day 1.3: Expanded Form
  • Fluency Builder: Mental Math
  • Making Connections: Share what you know about comparing whole numbers.
  • Video Comparing & Ordering Numbers: https://www.youtube.com/watch?v=gBqbUf2_8aI

Explore:

  • Unlock the Problem (page 17): MP4: Model with mathematics.
  • Example 2 (page 18): Use a number line to order from least to greatest.
  • Math Talk: Use Reasoning: Why do you not start with the ones digits when comparing three multi-digit numbers?

Explain:

  • Share and Show (page 18): Questions 3 and 6
  • Exercise 1: Compare numbers using a number line
  • Exercises 2, 4-5: Compare
  • On Your Own (page 19)
  • Exercises 7-10: Compare
  • Exercises 11-12: Order from least to greatest
  • Exercises 13-14: Identify Relationships: Algebra: Require students to use place-value structure and the relationships indicated by the inequality signs as they find all the digits that make the comparison statements true.
  • Exercise 15: Order numbers from least to greatest
  • Exercise 16: Identify which amount did not meet goal
  • Exercise 17: Requires students to analyze an answer to find an error using their knowledge of place value, and to give the correct answer

Elaborate:

  • Problem Solving: Applications (page 20)
  • Exercises 18-20: Remind students to carefully read all of the information provided on the picture graph, including the key located at the bottom.
  • Exercise 21: What’s the question?
  • Exercise 22: Students need to recognize that numbers equal to or greater than 12,155 “meet the daily goal,” whereas numbers less than 12, 155 do not meet the goal.

Below Level:

Reteach 1.3 (Compare and Order Numbers) with teacher

Whole Group: Questions 1- 2, 4-5, 7-12, 15-16, 22

On-Level:

Go Math Book pages 18-20 (Compare and Order Numbers)

Whole Group: Questions 1-2, 4-5, 7-12, 15-16, 22

Advanced:

Enrich 1.3 (Place-Value Puzzle)

Advanced Learners Activity

Whole Group: 1-2, 4-5, 7-12, 15-16, 22

Evaluate: Reflect on Essential Question

Math Journal: Suppose the leftmost digits of two numbers are 8 and 3. Can you tell which number is greater? Explain.    

Homework/Follow Up: Practice and Homework Lesson 1.3 (Compare and Order Numbers)

Early Finishers:

  • Math Journal

Post Assessment:

  • Lesson Check # 1 (page 22)
Cassandra W.
1 year ago

6th Grade ELA

Learning Target: I can analyze and interpret figurative language in poetry.

Instructional Activity:

  1. Engagement: Show examples of figurative language, such as simile, metaphor, personification and hyperbole, vs. their literal translations. Begin a class discussion by asking students: What is figurative language? How can figurative language enhance the meaning of our words?
  2. Exploration: Place students in small groups. Each group will be given a poem to read, allowing for scaffolding and differentiation. Ask students to read the poem with their group, highlight/underline any examples of figurative language and discuss what they think each one means.
  3. Explanation: Share out a few student responses. Then, provide definitions and examples of simile, metaphor, personification and hyperbole. Discuss how these devices add depth and imagery to poetry.
  4. Elaboration: Incorporate technology (ex. Blooket, Kahoot, etc.) to have students try to identify each type of figurative language that was taught and explain their thinking. This can be scaffolded by adding images, audio, etc. It can also allow the teacher(s) to see who needs a quick re-teach of these concepts.
  5. Evaluation: Give students a short poem to analyze independently. They should identify examples of figurative language in the poem and reflect on how figurative language effects the poem’s meaning.
  6. Extension Activity: Create your own poem using at least 3 different kinds of figurative language. How did using figurative language help you to convey your ideas? How might it effect the meaning for your readers?
Nicole Berrios
1 year ago

Hey Kattie, I love your idea of using a storyboard and having students come up with a current version of Macbeth!

Jennifer R. (she/her)

I chose a lesson where the students would use Scratch to Animate a Name. Since this is one of the introductory lessons to Scratch, we will be logging in through CSFirst so I have access to their work before the publish it

Lesson

Slides

Rubric

Grade Level-6-8

Subject Area:Computer Science/Coding

Learning Targets:

  • I can write, test, remix, and debug algorithms to achieve a specific goal/task.
  • I can add sprites to a backdrop.
  • I can write lines of code to animate sprites.

Engagement: Discuss things online that catch our eyes. Discussing the different Google Doodles and why and how they change.

Exploration: Students will look at different completed projects and compare and contrast. They will discuss the animations and what they notice is happening.

Explanation: Explain the blocks, watch the tutorial videos, and model the add ons thought mini-lessons

Mini-Lessons:

  • Add On videos
  • Naming the Project
  • File, Save Now

Elaboration: Students will have time to explore the videos and use the Scratch blocks to create their own animations. They can work alone or with a partner. UDL and translanguaging concepts will be embedded in the lesson so that it is differentiated and accessible.

Evaluation: Students will share their successes and challenges. We will discuss how they overcame those challenges or we will help brainstorm ways for them to do so. Students will self-evaluate using the rubric. The teacher will also assess using the rubric.

Sarah Palomeque
1 year ago
Reply to  Jennifer R.

Nice lesson, do you know where I can find lessons for grades K-2?

Jennifer R. (she/her)

Lesson:

Rubric

Slideshow

I am attaching a link to a lesson we used for Animating a Name using Scratch through CSFirst. This is a lesson that I was able to carry out remotely and in person with my middle school students.

Grade Level 6-8

Subject Area: Computer Science/Coding

Learning Targets:

  • I can write, test, remix, and debug algorithms to achieve a specific goal/task.
  • I can add sprites to a backdrop.
  • I can write lines of code to animate sprites.

Motivation/Engagement: Discuss how things appeal to the eye. Why do things catch our eye? Discuss the different Google Doodles.

Exploration: Have the students watch the introduction videos and then explore the program using different blocks from the Scratch platform.

Explanation: Teacher will conduct a series of mini-lessons with the class and show some completed examples.

Mini-Lessons:

  • Add On videos
  • Naming the Project
  • File, Save Now

Elaboration: The students will create their own programs animating a word. It can be”

Day One- Animate name, sports team, nickname, something that represents you. 

Day Two- Animate a character trait such as kindness, courage, gratitude, etc.

Evaluation: Students will reflect on the experience and share successes and struggles. They will discuss how they overcame it. Students will self-assess using the attached rubric. Teacher will use the same rubric to assess based on the criteria.

Rubric

JoEllen (She/Her)
1 year ago
Reply to  Jennifer R.

This sounds like such a fun lesson. I like how you have the students sharing their struggles along with their successes. It normalizes this idea that something can be hard and still lead to success.

JoEllen (She/Her)
1 year ago

Grade Level: 5th Grade

Subject Area: Science/Engineering

Learning Objective: Students will learn how to use Tinkercad to design a backpack tag.

Engagement: Share story about a student who accidently took the wrong backpack and didn’t have their epi-pen in an emergency. (Luckily their parent had an extra) How can we make sure kids don’t get their backpacks confused. (Students say make a tag)

Exploration: Students are introduced to Tinkercad Software and create an account. Students take the 10 tutorials and begin to build the technical skills needed to create a tag.

Explanation: The teacher will introduce mm graph paper, the criteria for the tag, then model and explain creating a blue print of their tag.

Elaboration: Students are asked to draw their idea with two views (side and front), label the measurements and submit their design for approval. Next they create the tag in Tinkercad.

Evaluation: Students must find a friend to review their design to see if it meets the criteria, then complete a printing form to hand it. After the object is printed they will then reflect on a response sheet about the skills used and how closely their tag resembles their blueprint and how they would improve their design if given the opportunity.

The 5E model allows me to create a lesson that flows over several days and insures the students have clear engagement goals at each step.

Vanessa Polonio (she/her)

Grade Level: 3rd Grade

Subject Area: Science

Learning Objective: Students will explore how animals in a species can have similarities and differences.

Engagement: How can we sort these wolves? Students will observe different pictures of wolves on a Jamboard. They will begin sort them into different groups based on their traits. For example, They will observe the color of their fur or the color of their eyes. Then they will begin to sort them into groups based on those features. They will note that there are wolves that are mostly gray and wolves that are mostly white.

Exploration: Students will listen observe and sort animals using their sense of hearing. They will listen to the sounds of different birds like cardinals, orioles, mallards, eagles and hawks. The sounds will be shared on Google Slides. They will begin to sort the birds by their sounds this time.

Explanation: The teacher will explain how animals of a species have similar traits. The more common the traits are, the more closely related the animals are. The teacher will define the word species and have her students copy the definition. Even though, animals are in the same species, there will be variations. Teacher will define new word while students copy.

Elaboration: Children will then begin to study another species of animal. They will use a book and the internet to observe how the animals are the same and the variations seen in these animals.

Evaluation: Children will code an interactive collage project on Scratch. They will highlight the species they studied. Then children will code the similarities and variations observed in this species. Students will follow a checklist to make sure they have everything they need in their project. Students will complete an exit slip where they will reflect on their understanding of new vocabulary, the identification of the similarities and variations in a species. They can also reflect on the difficulty or ease of creating their coding project on Scratch.

I like using the 5 E’s to design a lesson because it is very student centered. The steps keep the students engaged because it allows them to explore the topic. I think the use of technology enhances motivation. Students love to show off their new knowledge with digital tools like Slides and Scratch.

OBED FULCAR
1 year ago

Grade Level: 11th Grade

Subject Area: Computer Science

Learning Objective: Students will be able to write and execute the JavaScript programming language code to add Keyboard input Interactivity and to add Complex Sprite Movement like collisions to a 2D animation using Code.org Game Lab.

Instructional Activity:

  1. Introduction: In this activity, students program their sprites to interact in new ways. After a brief review of how they used the isTouching block, students brainstorm other ways that two sprites could interact. They then use isTouching to make one sprite push another across the screen before practicing with the four collision blocks (collide, displace, bounce, and bounceOff).
  2. Go to https://studio.code.org/s/csd3-2021/lessons/22/levels/8/sublevel/4 and sign in to your Code.org Game Lab account with Google using your school Gmail.
  3. Next, Collisions Practice: Create a new animation and use the sprite.displace () block, the sprite.collide(), sprite.bounce(), and sprite.bounceOff() blocks.
  4. Assessment: Your coding project must include the following Rubric:
  • Create 6 New Sprite Characters that you add to your Animation Tab from the Assets Library.
  • Use the Collision Codes we learned in class: 
  • sprite.collide()
  • sprite.bounce()
  • sprite.bounceOff()
  • Write the JavaScript code to make each pair of sprites collide with each other.

5.Exit Ticket: Once you have playtested and made sure your code is
working and you 3 pairs of sprites are colliding, click REMIX, then
click RENAME “My Collisions Animation Project by…”
6,Click SHARE and COPY the URL of your animation project. Then
Post the link on CLASSWORK tab as evidence of your awesome
coding power!

Ilka (Stoessel)
1 year ago

Topic: Introduction to Programming Concepts using Scratch

Grades: 6 – 8

Objective: I will learn how to animate a sprite in Scratch.

  1. Gain Attention: Begin the lesson by showing a short video or a fun animation that highlights the importance and uses of programming. Video will include people who look like my students.
  2. Inform Learners of the Objective: Explain the objective of the lesson, which is to introduce programming concepts using Scratch.
  3. Stimulate Recall of Prior Learning: Ask students to share any prior knowledge or experiences they have with programming or Scratch. Ask what they liked and/or did not like about programming.
  4. Present the Material: Introduce the basic concepts of programming such as creating a sprite, background and behaviors. 
  5. Provide Guidance: Provide guidance to students as they start working on their own programming project using Scratch.
  6. Elicit Performance: Allow students to practice what they have learned by working on their own programming project with Scratch. Provide support and feedback as needed.
  7. Provide Feedback: Provide constructive feedback to students as they work on their projects, highlighting areas where they have done well and where they can improve.
  8. Assess Performance: Assess the performance of students based on their final projects, using a rubric that takes into account their understanding of programming concepts and the quality of their Scratch program.
  9. Enhance Retention and Transfer: Encourage students to discuss their projects with their table mates and share their projects with the class and reflect on what they have learned. Provide resources for students to continue learning about programming on their own, such as websites and books.

Christina Salters (She/Her)

Grade Level: 2nd

Subject Area: Science

Learning Objective: Students will be able to explain that all living things have a life cycle and give an example of one.

Instructional Activity:

  • Introduction: Begin with an overview of what living things are and that every living thing goes through different stages. Use a video, read aloud, and/or pictures to engage the students.
  • Exploration: Next, give students a chance to explore different life cycles using the pre-created resources. (Life cycles should include but are not limited to: plant, pumpkin, oak tree, frog, chicken, ladybug, butterfly) Students should have diagrams, images, laminated copies of parts of life cycles that they manipulate on a mat to organize each stage of cycle.
  • Application: Have students apply their understanding of life cycles by creating a model of a life cycle using a graphic organizer and/or blank paper where they sketch out the cycle. Students would have to label each part and draw lines to show the order of the stages.  This will help students demonstrate their understanding of the life cycle.
  • Assessment: Evaluate students’ understanding of life cycles by asking them questions that would share their knowledge of life cycles. Questions should include how some parts of different living things have life cycles that are similar and different. Have students write, draw, or create using Scratchjr a short informational piece teaching someone else about what life cycles are. They must include a sample of a kind of life cycle.
  • Reflection: Finally, have students reflect on what they have learned. Ask students to share 1 thing that they are proud of that they were able to do, 1 thing that they found challenging and 1 thing that they would change about the lesson.

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