Digital Learning
This module will delve into the fundamental principles of instructional technology and digital learning environments. Through this module, and course, you will improve your own digital competence and become a proficient user of educational technology. Additionally, you will learn how to establish secure and ethical digital learning environments. The ultimate objective is to empower you to guide your students from being digitally literate (adept consumers of technology) to digitally fluent (creators and contributors in the digital realm) to becoming responsible digital citizens (those who use digital resources effectively and responsibly).
- Digital Learning (0)
- Guidelines for Digital Learning (3)
- Guidelines for Digital Learning (4)
- Guidelines For Digital Privacy (0)
- Digital Learning in 6th grade (0)
- How to be a Digital Citizen (0)
- Protecting Your Digital Privacy (4)
- OUR CLASS GUIDELINES FOR DIGITAL LEARNING (0)
- Be Safe Online – 5 Steps (0)
- 5 Things Savvy Digital Learners Do (2)
Instructional Technology
This module provides a comprehensive understanding of the key concepts and approaches in instructional technology and design, helping learners to develop the skills and knowledge needed to create effective and engaging instructional materials. The module comprises three key topics that cover different aspects of instructional technology and design. The first topic, Computational Thinking Refresher, provides refresher of key concepts and approaches to computational thinking we learned in EDU 226. The second topic, Instructional Technology Meaning and Goals, delves into understanding the culture of your organization and the pros and cons of conducting an evaluation or critique. It also covers the impact of instructional technology on equity, accessibility, student achievement, and engagement. The third topic, Instructional Design and Development Models, explores different models of instruction, including the 5E Model, ADDIE, Backward Design, and Agile. These models offer different frameworks for designing and developing effective instructional materials.
- Redesigning Instruction with the 5E Model (0)
- Redesigning a lesson using 5 E’s (0)
- Applying 5E to Intro to Ecosystems Lesson (0)
- Animal Research Lesson for Third and Fourth Grade (0)
- Understanding and Applying SIFT for Ninth Grade (0)
- Lesson Redesign: All About Birds: The Basics of Bird ID (0)
- Lesson Plan Redesign (0)
- Module 2 Lab (0)
- Science Lesson Redesign (0)
- Water,Water, Everywhere! (0)
- Redesigning Instruction with the 5E Model (0)
- Redesigning a lesson using 5 E’s (0)
- Applying 5E to Intro to Ecosystems Lesson (0)
- Animal Research Lesson for Third and Fourth Grade (0)
- Understanding and Applying SIFT for Ninth Grade (0)
- Lesson Redesign: All About Birds: The Basics of Bird ID (0)
- Lesson Plan Redesign (0)
- Module 2 Lab (0)
- Science Lesson Redesign (0)
- Water,Water, Everywhere! (0)
Instructional Technology: Evaluation Models
This module will review the significance of developing inclusive and accessible learning environments utilizing UDL and instructional technology. We will also learn how to use technology-based solutions to improve accessibility in the classroom as well as how to evaluate the accessibility of digital tools. We will look at frameworks for evaluating instructional technologies such as the Triple E Framework, TPACK, and SAMR.
- UDL and the Triple E Framework to Redesign a lesson (0)
- Are the tools you are using effective in your lesson? (0)
- Applying UDL and SAM to Counting and Sorting Shapes Lesson (0)
- (CommonSense) Grade 8 – Sexting and Relationships (0)
- MODULE 3 LAB (1)
- UDL Redesigned COMP SCI Lesson Plan (0)
- UDL and Accessibility Redesign (0)
- Lesson Redesigned… (0)
Applications of Instructional Technology
- Capstone Project (1)
- HOW TO MAKE A GREAT LESSON EVEN BETTER? (0)
- Identifying Story Elements (0)
- Computer Science Introduction to ScratchJr (0)
- Reading Intervention in Middle Schools (0)
- Evaluating Amplify 3E (0)
- Instructional Design and LEGO Robotics (0)
- EDU 227 OBED FULCAR CAPSTONE PROJECT (0)
- An investigation into a digital safety curriculum. (1)
- Application of Instructional Technology (0)