Digital Learning
This module will delve into the fundamental principles of instructional technology and digital learning environments. Through this module, and course, you will improve your own digital competence and become a proficient user of educational technology. Additionally, you will learn how to establish secure and ethical digital learning environments. The ultimate objective is to empower you to guide your students from being digitally literate (adept consumers of technology) to digitally fluent (creators and contributors in the digital realm) to becoming responsible digital citizens (those who use digital resources effectively and responsibly).
- Lab 1: Guidelines for Digital Learning (0)
- Module 1: Pre- Assessment and Analysis: Elisa Velez (0)
- Guideline for Digital Learning for 9th Grade ICT/ELL Class (0)
- 9 Guidelines for Digital Learning (0)
- Fundations Lesson Modified (0)
- DIGITAL LEARNING (0)
- Digital citizenship for first grade (1)
- Internet Safety 4 Kids (0)
- Guidelines for Digital Learning and Citizenship Grade Level 6 Remote Class (0)
- 5 Guidelines to Digital Learning (0)
Instructional Technology
This module provides a comprehensive understanding of the key concepts and approaches in instructional technology and design, helping learners to develop the skills and knowledge needed to create effective and engaging instructional materials. The module comprises three key topics that cover different aspects of instructional technology and design. The first topic, Computational Thinking Refresher, provides refresher of key concepts and approaches to computational thinking we learned in EDU 226. The second topic, Instructional Technology Meaning and Goals, delves into understanding the culture of your organization and the pros and cons of conducting an evaluation or critique. It also covers the impact of instructional technology on equity, accessibility, student achievement, and engagement. The third topic, Instructional Design and Development Models, explores different models of instruction, including the 5E Model, ADDIE, Backward Design, and Agile. These models offer different frameworks for designing and developing effective instructional materials.
- 5E Model-updated lesson plan (0)
- Module 2 Lab (0)
- Lesson Plan 5E (0)
- Module 2: Instructional Technology – Using 5E Model of Instruction (0)
- Lesson Plan Enhancement Using the 5E Model and UDL guidelines (0)
- Fundations Lesson Modified (0)
- 5E Model Lesson Plan (0)
- Pumpkins (ADDIE MODEL LESSON for grades K-2) (0)
- 5E Framework (0)
- Lesson Plan Redesign Using the 5E’s Model of Instruction (0)
- 5E Model-updated lesson plan (0)
- Module 2 Lab (0)
- Lesson Plan 5E (0)
- Module 2: Instructional Technology – Using 5E Model of Instruction (0)
- Lesson Plan Enhancement Using the 5E Model and UDL guidelines (0)
- Fundations Lesson Modified (0)
- 5E Model Lesson Plan (0)
- Pumpkins (ADDIE MODEL LESSON for grades K-2) (0)
- 5E Framework (0)
- Lesson Plan Redesign Using the 5E’s Model of Instruction (0)
Instructional Technology: Evaluation Models
This module will review the significance of developing inclusive and accessible learning environments utilizing UDL and instructional technology. We will also learn how to use technology-based solutions to improve accessibility in the classroom as well as how to evaluate the accessibility of digital tools. We will look at frameworks for evaluating instructional technologies such as the Triple E Framework, TPACK, and SAMR.
- UDL (0)
- Instructional Tech Evaluation Models (0)
- Module 3 Lab (0)
- Module 3 (0)
- The American Revolution ( 8th Grade Social StudiesThe American Revolution) (1)
- Module 3 Lab – Instructional Technology Evaluation Models (0)
- Putting a STOP to Online Meanness (0)
- Text Structure Writing Lesson Revised with UDL and Kirkpatrick (0)
- Module 3 Lab : Instructional Tech Evaluation Models (0)
- Learning Lesson Redesigned using UDL principles (0)
Applications of Instructional Technology
- Story Map- An Interactive Writing Guide (0)
- Applications of Instructional Technology – Capstone Project (0)
- INSTRUCTIONAL DESIGN AND TECHNOLOGY (0)
- Introducing Ratios using UDL and 5E Model (0)
- Martin Adames Capstone Project: Applications of Instructional Technology (0)
- Accessibility Check (0)
- Capstone Project: 5E Framework, computational thinking and AI tools (0)
- 1st Grade ELA Lesson Revised using UDL and Gagne’s 9 Events of Instruction (0)
- Digital Learning and Accessibility (0)
- Fundations Lesson Modified (0)